Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
666😠BugNot sure if bug...
My scout here (the one without the mining lazer) won't move goods to my construction. Not sure why? seems to be conencted to logistics network and should be moving goods... gonna try to cancel construction and try again.
 2023-08-19 13:15:27
665🙂GeneralGreat game so far, just one annoying thing:
Playing the Tutorial, the training tasks started way too far into the game and now are stuck at controls. The actual task of selecting a scout with lecft-click and moving it with right-click is not able to be completed and its impossible tp move on to the next step.
This way important information is inaccessible.
 2023-08-19 12:54:35
664😠GeneralTask priority system is still a complete mess!! Some orders will take excrutiatingly long time to complete since newly created tasks get prioritised first2023-08-19 12:30:41
663😟BugMagnification research stuck 2 bars from completion
Have enough Cubes, but no uplink is requesting them
2023-08-19 12:26:46
662🙂SuggestionAllow customizability of logistics arrows/indicators, too many indicators clutters the screen really fast. Would like to change the color/thickness/opacity 2023-08-19 12:16:12
661🙂SuggestionAdd option to see buildings stored like you can see resources. Hard to see how many solar panels/turrets/components I have at a glance. 2023-08-19 12:15:17
660😠SuggestionThe programming module still needs improvement. When the type needs to be connected, it needs to be clear, and then some tutorials should be provided. Otherwise, it will be difficult to understand because I am also a developer. When researching how to play, I found it very unfriendly to beginners, including the signal, and I didn't understand why it was used 2023-08-19 12:06:42
659😠BugThe programming module still needs improvement. When the type needs to be connected, it needs to be clear, and then some tutorials should be provided. Otherwise, it will be difficult to understand because I am also a developer. When researching how to play, I found it very unfriendly to beginners, including the signal, and I didn't understand why it was used 2023-08-19 12:05:46
658🙂GeneralExploration - Text ist in Englisch in der deutschen version 2023-08-19 11:48:45
657🙂BugWhen a building is blocked on all sides, it doesn't get resources even if both it and the store right next to it have a teleporter 2023-08-19 11:44:51
656🙂SuggestionIf you rename a bot or building, it would be nice to still see what its 'unit name' is. Instead of "bot" or "building" it would be nice to see "Dashbot" or "Building 1x1 (1S)" under it's custom name.

Reason - When copying a particular bot you've renamed, and you try to build a new one, you might not remember which bot it is, since some of them look similar.
2023-08-19 11:44:26
655😟SuggestionBeing able to share a library of subroutines. For example I wish to have a subroutine for checking the batery and go reload 2023-08-19 11:37:06
654😟SuggestionBeing  2023-08-19 11:35:59
653😟Bugwhen using comand minning bots the link form the radar out put to the behaivor input will break its self randomly. causing the comander not to move. I can see how or why this is happing after alot of testing 2023-08-19 11:29:31
652😟Bug"Solve Explorable" is reporting "Infected Circuit Board" as the missing item when it's actually just "Circuit Board"2023-08-19 11:08:29
651🙂GeneralDuplication bug Blight Extractor, with savegame.
 2023-08-19 11:02:20
650🙂GeneralUnequiping Blight extractor from building duplicates the component.  2023-08-19 11:00:27
649😀SuggestionWhile there's a way to demo buildings, there's no way to recycle items. Suggest making a small component or an internal component "recycler" that acts like gas storage in that it adds a single space that when an item is put into it, it breaks down the inventory object to its base resources. 2023-08-19 10:59:30
648😟BugItem requests created by the 'Behavior Controller' with the 'Request Item' node do not abide the Logictics Settings of the Unit/Building and seem to have higher priority then other orders.
The channel settings are affecting the requests.
Supply and Request settings do not seem to have an affect.
Whether the Logicstics Network is connected or not has no impact.
 2023-08-19 10:31:29
647😀SuggestionIt would be fantastic to be able to draw on the map to discuss plans while playing multiplayer!2023-08-19 10:19:17
646😠Suggestionworst postive feedback factory game ever, idk what's the point for developing. weak enemy (no attack wave, or maybe i have not played later game); Extremely high threshold on early game for factory game rookie; Very impressive when i first play it, but very predictable and repeart work after playing several hours. 2023-08-19 10:14:20
645😟GeneralBuilding of controlcenter in the tutorial not possible 2023-08-19 10:11:12
644🙂SuggestionPlease add the ability to inspect the components of the entity running the program. I would like to see if I have a power field (and which one) so I can determine the range I should follow another unit at. 2023-08-19 10:08:00
643😠Suggestionworst positive feedback game in all factory game,  2023-08-19 10:06:56
642😟Generalthe game is in a tilt out mode where i dont understand how to have logistics working like before, no tasks created, factories are waiting for material 2023-08-19 10:01:41
641😟BugI feel this is a bug or some undocumented feature of behaviors.

Setting wait time at the end of "Fight" subscript causes fundamental weird changes in behavior. If it is Wait Tick(1), behavior fails due to too many commands. If it is Wait(2-3), it works for some time, then bot stops moving at all. I suspect he moves away one time, then refuses to cooperate. However at Wait(4), bot has enough time to complete movement and stops resulting in stuttered movement.

Behavior is triggered when bot gets close to enemy.

Blueprint below.

Attached save should have a bunch of bots available. Executed at release from aug18.

DSB26a1ZF9iK1IS1VR0xP9040IMz1h4WIxBQ2Nb0jT1S0HIa3rX0bl1hGGIV0qPbmU38xKH54Lxvpb4T5fT70OUGvi02xbl84ZuBAr0YeQv93R2TeN0gBAWR2seskz2E5C8C1dk3hP3zSpZd0dSM8Z2QgvJH1JtkKZ0bYffw3GMvte1C0Jwt2QY2i432IMOw34YMYp1pnDJn4Wx1g41mwkPx0dojGc02fB152ERC6x0ugnb01gtNb82RQyur0B82us1Wuf9f3sxs4S04DRjD0f3NWw0LGCzt4JHMev2VIdRq1DBcr01plL0L0N3xQX025mm11Oatxl0FhkOm2RN5cP0UOczh3hnIFI07DlGv1yzcke1MlYlv3BVWuq39ogWh4H9sDG1D7feh0IjVDK2I2UsU20P8VY49NQD40MDwdY0BgWHU1rGYoN4UeoZk2qR74T0JVy1g3u0jBK2v3E8H4Vixyt3Ssrsb2OA97b2H9O4l16P4kS3FTVQq1ibD7L02yRxH1rWHTy0cMXk02IFJIL0vXi73436gMX1vtpNq2OEBnh2hfgpW1TwdCH1eQRkj3NOXN30lBJDS4WsWDR3wNLfs1qg6aS3sGbqv4JabFf322UTa1NCM8C3KIT4d4B0tEZ1TaWOh1CnzvK4eRQtW4UPrtQ3rhZqT3rRgde2Dyt4u2PzCoQ0AhA8J25jarf2KJU8a133IaT0Wpd6Z1xPDeY0lzkTy0avUzH1b0sh33K8Z8X2siGaS42V8Mh3cxLZV4e4k9B293Efe15ANf141DAyO3GYdAb3MfzOz33ir1x0hOaH61tf5JU21GYsr31MgZQ49zxif24HFjb4ReNYd1fE5F84EvuK912LoiL3ahLYc0Dq0cD4HrfPI0sENYo15UMF33G83y20LvB3z45hB8P3FJTAS0QIlsV1pUvlC44qNor32azTB2BwHLs1yP98g1g5fml4g3ntp1OJhla4btj3P0lsVj83HzB860ip
2023-08-19 09:45:23
640😀GeneralGame is great! :), but my personal issue is even if it is Tutorial its to much " rushed" in games like Factorio, Dyson Sphere Program or Satisfactory game "explain by hand" how thing are made and slowly progresed, here when i make basic research more things are revealed to me but i fell its to much for that stage of game. So again i think i gonna love that game like i like games mentioned above :).

Played on Steam Deck low setting and 60 FPS capped
2023-08-19 08:47:36
639🙂Bugtuztuztu 2023-08-19 08:34:53
638🙂SuggestionThe game should not auto-save while I'm paused. 2023-08-19 08:25:12
637😟Generalbem que poderia ter algumas opções mais avançadas de gerenciamento de armazenamento sem necessitar do controlador de comportamento, é muito chato ter que ficar toda hora gerenciando os armazens porque o drone que ta esplorando não sabe que esta cheio ou sempre volta com 2 itens armazenados quando tem espaço para 4, pode fazer a boa de botar a opão de 'cheio verdadero' no armazenamento dos drones por padrão  2023-08-19 08:24:00
636🙂GeneralCodex page on automation - paragraph 1 (Automation 1)
Contains a typo.
It should read "Right click the logistics button"
 2023-08-19 08:22:49
635😠BugIsolated daisychain network works horribly slow2023-08-19 08:19:04
634😟BugRemaining research time assumes all uplinks all active although only part might be incase of insufficient materials to keep all active2023-08-19 08:14:19
633😟Suggestioncopy paste of several buildings at once 2023-08-19 08:04:08
632😟BugSave Games Enable Daylight cycles even when the option is disabled. 2023-08-19 07:53:24
631🙂BugNot sure if it actually is a bug since i have only been playing for half an hour but it would make more sense if the UI box that displays how much resources are still missing for the set production would not stop counting at 2 multiples of the setup production?
In this case you can see i have set a production of 3 small fabricators and only have 4 iron stored but the missing resources shows only 16 instead of the real missing resources of 30. (now that i think about it, this might be because the max stack size of metal is 20?)
2023-08-19 07:53:12
630😟BugI have a unit equipped with a radar. The radar is looking for buildings under construction, then unpowered. The unpowered doesn't seem to be finding buildings over the edge of my power grid.  2023-08-19 07:32:00
629🙂GeneralGood 2023-08-19 07:11:01
628😟BugMove unit cmd works like async if at the end of the behaviour like the screenshot with infinite value. Seems from the recent update. Can be worked around by looping back or using jump. If in the middle of the behaviour it works the same as with 0 or 1 value.2023-08-19 06:52:42
627😠BugIn the energized plate central building and input storage both behaviours break at subroutines2023-08-19 06:42:04
626😀BugHello, amazying game, just found a little bug - robotics assembler cant build microprocessors as tooltip says2023-08-19 06:41:42
625😀GeneralCool game ^) 2023-08-19 06:28:27
624😟BugSwitching from bluetooth headphones to speakers causes audio to be lost 2023-08-19 06:14:22
623🙂GeneralI get why, as "bots" they would have their own logistics networks settings, but I'd say drones should just inherit the network settings from the building. If they only check on landing, or if the building's settings are changed, that seems fine.2023-08-19 06:12:04
622🙂SuggestionLock Minimap Rotation (always facing north), instead of turning with camera 2023-08-19 06:04:25
621🙂SuggestionAllow confirm or checkmark to be hotkeyed so you dont have to click the check every time (maybe enter or space bar by default would be cool) 2023-08-19 05:39:32
620😟BugWhen held, right mouse button drags the camera around. It is frustrating because often you want to do something with a unit and right click to make them do something, but if you slightly move the mouse while doing that, the camera moves instead of the order being issued. For anyone with shaky hands, this is horrible.

I can't find a way to unbind that behavior.
 2023-08-19 05:29:42
619😠PerformanceVocês precisam fazer algo para que a temperatura da placa de video diminua!
Minha RTX 2060 Super esta chegando a 82 Graus!
 2023-08-19 05:23:29
618😟BugThis builder bot in the screenshot has a power transmitter, and is set to drop it off at a construction site. The construction site will accept everything from this bot EXCEPT the power transmitter.2023-08-19 05:15:30
617😟Bugin the mod menu on the main screen, pressing the steam workshop button attempts to open the workshop in the steam overlay, but the workshop never loads.2023-08-19 05:06:52
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