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| ID | Rating | Category | Description | Screenshot | Date |
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| 1126 | 😟 | Bug | The "mine" behavior node seems to behave weirdly when the unit is told to mine a material that isn't available at all in range. It takes the same branch as a successful action, when it should probably take the branch for failing to perform the action. This failure branch works correctly in other scenarios, such as when a node is present but obstructed. | 2023-08-22 05:07:40 |
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