| 1457 | 😠 | Bug | Seems to be no way a behaviour can detect if a component is equipped. Sure you can equip it but what if you already had one of those components equipped or if you have no slots free, both cases are indistinguishable from success, I could unequip it twice and then equip it again to see if it went away but that won't work unless there is inventory space to spare for similar reasons of being indistinguishable, even if it wasn't I would also have to equip it back on again which may stop something that component was trying to do when I all I wanted to know is if this unit has that component equipped or not! | | 2023-08-25 13:59:55 |