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1735🙂Suggestionyou should create a "code table" where you define your games terminology. for example: "Range -> radius in map tiles" and "Area -> diameter in map tiles"
that way you can create consistent descriptions no matter who writes them. and your translators know which terms need a consistent translation.
currently the term "unit" does not seem to be consistently defined. sometimes it describes all entities and sometimes it describes only movables. a code table can greatly help developers decide when to use entity and when to use unit, or whatever terms you decide to define them as.
a good code table also automatically defines the term hierarchy visible to the player. for example, this is how i currently see the game:
World Object -> anything you can interact with
-- Construction Site -> not yet a building if any
-- Dropped Item -> physical representation of an inventory object
-- Entity -> anything that can carry out orders
---- Unit -> a moving entity
---- Building -> a stationary entity
-- Foundation -> map tile overwrite
-- Minable Resource -> money
Item -> anything you can carry around in inventory slots
-- Product -> all the construction material you can harvest or produce
-- Component -> items you can equip
Register Object -> virtual objects you can insert into registers
-- Colour -> virtual object denoting a colour
-- Coordinate -> map position, behaves mostly like a world object
-- Object State -> some match functions can use this too narrow down candidates
-- Virtual Value -> virtual object without inherent meaning
2023-08-28 18:41:09

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