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1981😀SuggestionHere are a few suggestions for a couple of issues I've stumbled across:

1; There is no way to disassemble items again.
2; The scout program is not good, the range is too low and it doesn't use extended view range either.
3; There is no way to determine with "Solve Explorable" whether I can already produce the "Data Key", for example. So an automatic puzzle solver doesn't really work.
4; It's a pity that you can't use coordinates or anything like that in the program. Then you could program a scout yourself.
5; There are no options to read the charge status of the re-simulator. Then you could make a program for it.
6; Likewise, there are no possibilities to start the AMAC satellite and to let the satellite land again,
7; It would be nice to be able to group units together.
8; For some units and groups you should have a quick access option. Such as a definable icon. I always have to look for my "vacuum cleaner" and the combat group first. That sucks!
9; It is difficult to determine which unit the power transmitters are connected to. If you click on the icon, the assignment is canceled. Since you don't know which unit it was, you have to wait until one stays somewhere.
10; It would be a good idea if you could fix the configuration of units. It has often happened to me that I have selected the wrong building and then changed a production.
11; 4 channels are not enough for me. Freely definable channels with a name would be better.
12; The settings for the networks, channels, high priority and only item transporters are uncomfortable you always have to right-click first. If you have to adjust the settings to 100 units, it becomes a click orgy.
13; Although fast enough drones can get the job done, simple dashbots often take on a task as well. Better prioritization would be desirable.
14; bulk settings. Sometimes I want to change the channel or Only Item Transporter status of multiple buildings. You can't do that with copy and paste, otherwise I'll change everything else too.
 2023-09-02 15:30:29

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