Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
2289😀SuggestionIt's really hard to visually identify robots in my control groups because they are displayed without their attachments.

For control groups that contain a mix of bots t would be really nice if i didnt have to hover them individually to read what kind of bot model they are, and instead the game somehow (pre)rendered what the bot looks like in practice (rather than just it's base model).

Alternative suggestion: Display bot name when a group of bots are selected

Additional info
> Why do i have a mixed bunch of bots on a control group in the first place?
It turns out, 10 control groups are not a lot once you start giving them out to mining commanders for a specific resource, so you can keep an eye on the iron/sand/blight/gas/quarz/alu/crystal mining

> Why do i not use a wider spread of bot base models to distinguish them?
I think most bot models dont have enough attachment slots.
For applications where the bot has a lot of autonomy, such as scouting, or commanding a fleet of bots, the hound really strikes me as the best option for the last 80 hours of gameplay (ever since i unlocked it!)
I think the 5th generation (mark V/command center) bots that resulted from the middle tech tree bottom are too disapointing at the moment! I would expect way more internal slots on these, and some good battery/capacitor life.

> Why the plead for more interneal slots on bots
2 internal slots of radio in/out
1 internal slot for behavior
So: 3 islots are always gone for a highly networked bot!
I think it should be normal to have 3 extra islots for networking stuff on the later game robots in addition to the ones they have now.
2023-09-10 11:41:09

IDReplyAuthorDate

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved