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2407😟SuggestionThe game has great potential but is going to be hard to get traction with until some of the rough edges are shaved off. As the game is now I think its putting too many obstacles in the way of folk that want to automate.
* I would suggest removing behaviour controllers from the game and making them an inate part of every building & unit. Its painful to refit without programming and every player will hit this as they proceed.
* Programs should be updated automatically by name. I need to get everything perfect or hunt down every unit using a program to manually update ie every bot using my miner script should update when I change the miner script (but keep its parameters, registers)
* It should be easier to reconfigure components of a entity. Adding control registers to each component would make it easier to request components manually and to reconfigure units on the fly.
* The cost of entities should be higher, at the moment its fairly trivial to spam dumb units, and power sources. I'd suggest some kind of unit count cap that upgrades by research (not calculation based as you want to encourage programming)
* Replacing built in behaviours would also be beneficial - let folk edit your logistics script - if that script is too crazy then it indicates something is missing from the programming (job management at a guess - job list controlling components would be ok especially if entities could just pull jobs as a register value)
 2023-09-15 23:57:19

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