| 2531 | 🙂 | Suggestion | More info values to represent aspects of the player UI/experience. For example being able to set behaviour controller register to an info value that represents the store register might tell my code to look at the store register while another info value that represents a home would tell the code to use the get home instruction for destination. At present i have to overload the meaning of the few item/values that exist and since most already have specific functionality (eg. filters) it limits what I can then do with them. | | 2023-09-21 00:06:11 |