| 2553 | 😀 | Suggestion | We need a way to set registers of units via behaviors, including the value of behavior registers. Example use case: A production building designed to output a set of army units. It would create the commander unit and set its signal register to some identifier for the group. It would then create individual units of different types and link their behaviors to the commander unit and then start their behaviors. Upon completion, it would start the commander behavior and the group would proceed to roam the map looking for trouble. 100% automated.
A secondary use case would be using a similar system to detect lost members of these groups and create reinforcements and sent them to catch up to the original group. | | 2023-09-22 01:21:45 |