Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
2873😀GeneralI've been trying to put together a factory that only needs bots to carry in raw materials as an efficiency exercise, where the buildings transport everything else through Portable Transporters, and I've run up against bad pathing. If there are no bots the game can reserve items across disconnected building clusters without paths to transport them.

Bots can, by and large, be their own paths while buildings need the paths made. If you're setting up a Store command disconnected structures work fine. If you're setting up Shared Storage to filter production before storage then buildings on disconnected structures and no paths can try and deliver items without the means to do so. So: Check for Bots. Check for Building Paths. Error message if no path found.

This is still a solvable exercise - it just means Shared Storage needs its own channel, shared with bots, while Input needs a channel shared with Bots and Buiildings and Processing needs a separate channel. What would be a real help is a dedicated Input button - opposite to Store, will only accept Input from a specific entity. For players who want lots of buildings and efficient use of bots this would be useful for a run in which, for whatever reason, you only want buildings to craft items and want bots hauling just raw resources - which is the project I am currently working on.
 2023-10-14 21:40:10

IDReplyAuthorDate

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved