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| ID | Rating | Category | Description | Screenshot | Date |
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| 2933 | 😠 | Suggestion | Your sales pitch was programming bot behavier. But honestly, the programming is useless and no fun at all. You need a differend approach: events. The units, buildings and components should throw events. That is, fixed given slots, that change value. The player can than act to these state changes with some programming. And best of all, the predefined slots tell the player with what he can work. No guessing, no wiki reading, to trail and error. | 2023-10-19 16:19:56 |
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