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2936😀SuggestionI have a suggestion.

Buildings can be a quicker path than bots if you have a portable transporter network set up.

It would be nice to be able to set priorities on your network for whether a bot or building should carry an item. Your factory buildings should favour buildings over bots, if there are sufficient Portable Transporter grids to carry an itam, and a path is found, and should alert you if a bot is needed to transport an item on a network without them - this would be much more efficient.

There should be a logistics netweok that favours both bots, and buildings. For example importing raw resources.

There should also be a logistics network that favours bots for transport and production - raw resourcing is an extremely good example of that.

Finally, there should be a logistics channel that runs in high awareness for combat, where a key building will upgrade your bot's AI so that they will seek to fight tactically in a crossfire pattern, favouring high damage over high defence, high defence over low defence, then low damage and defence, with the goal of reducing enemy DPS and HP, then DPS.

It is entirely possible to invoke artificial incompetence to make this available and upgradable from low tech levels; as a general rule of thumb, theproprtion of Bots that get the AI upgrade will vary by proprtion of tech levels with perhaps unique behaviours at high levels.
 2023-10-19 22:30:44

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