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2991😀SuggestionThe scripting AI needs new commands, and here's today's suggestion: If Bot of 'name a' has less than n followers of 'name b', 'name c' etc then assign followers. If Bot has less than n followers of 'name a', 'name b' etc, go to rendezvous and recieve reinforcements. If bot has follower match execute a script - mining, scouting, combat, whatever. If you're running a crystal plant power bot then pick up more crystal and fade in a new follower.

If you combine this with automatic production of bots you could build a large number of free miners, autoassign the defenders and power bots, and have them seek resources. The game needs to be able to do this, and this needs to be in a tutorial.

Finally, a robotics facility needs to be able to say 'You have less bots of 'var' name than 'n' so I'll make more'.

This scripting needs to be possible, and it needs to be *taught*. If the game can already do this then I can't find the code to make this work, so the code isn't intuitive. You need either to teach the players to translate the code, or the code translate to the players, and the goal is both.
 2023-10-23 18:26:06

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