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2992😀SuggestionOn stock scripts. On the whole, you'll want to give one use-case of a working script for one purpose. So you'll have a 'seek ore' script, but players will need to read the script, hopefully understand it, and change the ore values to crystal, silicon, whatever. There'll be scripts for automatically grouping - looking for a HQ building in range - and scripts for what the grouped units do, but the player will have to combine them for better results. Tne game at the most basic has only so many things for units to do: Move, Use Component, Use Subcomponent, Transport Resources (Pick Up resources, etc). So you'll want a bunch of one-use scripts that explore the permutations of this. Put in tutorials and Make It Fun.

There are players who autobuild power grids. That's actually an example of what you shouldn't put in, unless the player wants to test an AI to play the game for them - let buildings be the player's privelige, because it is too easy for a build AI to not 'see' the landscape. But having a blueprinted array of buildings placed together is fine.
 2023-10-23 18:51:44

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