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| ID | Rating | Category | Description | Screenshot | Date |
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| 3017 | 🙂 | Suggestion | Hello, First of, i enjoyed playing this little game. It has some fun twists on resource management gameplay. I like: - modular nature of the game. - The units are fun to use, the RTS style has great potential. - GFX / sound / UI = all good enough - Lots of stuff to unlock and things to build I have some issues with the game aswell though. Praise is all nice and fun, but it does not lead to improvment so :P - Getting higher tier units / buildings that make lower tier units pointless. Lack of trade offs. (small units are faster but have less slots/ Larger units slower but can carry more modules etc. ) I think making the units more of a horizontal progression over a vertical one would be nice. - Building bases is a bit boring. Where in factorio i spend allot of time creating all sorts of layouts, in this game it seems to not matter so much. At best i make little clusters of buildings. - Mining ore is tedious, The ore patches are to common and not dense enough. Im constantly relocating my miners. Its not fun. - Power grid expansion is also a bit tedious. I am kinda missing long distance power lines. - The world is quite boring. Its the same 3 biomes over and over. There is nothing exiting to find and resources dont get more dense ferther away. The game feels very small. -Programming is a fun addition, but i dont enjoy programming. It may sound a bit cheesy, but its your job to program the game :P Things that i think would be fun in this game: - More RTS style combat encounters. Allot of resource management games kind of lack a chalanging enemy to defeat. Imagine a supreme commander type of combat system in which you create your own units and fight giant alien bases with crazy boss monsters. That you engage when you feel confident. Maybe its out of the scope. - Highways for your bots. being able to make roads that speed up your bots and power them as they move trough them to make them move ferther distances. | 2023-10-26 20:27:14 |
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