| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 3160 | 😀 | General | Hi, awesome game! I am currently missing a few quality of life features that would make the game more intuitive :) and a few general features that I fell like they should exists. 1. something + click to directly equip something in a building or swap it out (maybe shift + e.g. 2 + click for slot 2 etc.) 2. Loops over items and lists/lookup tables are missing the first one can already be achieved with recipy loops and switch case but a more direct option would be welcome. 3. Make the variables deletable instead of listing them from front to back 4. Make the names of the variables not overlap 5. show the item icon in the programming environment. 6. Make building sites have an inventory where I can prealocate machines that will be installed in that building 7. Make building sites have a network or make robots realise they cannot reach the building site 8. Make the networks freely namable/increase the number such that I can implement production cells that are not dependent on transporters to isolate them from the network. 9. Make visible what tasks are queued for a worker. 10. allow for multiple storages to be added with a priority list (might be possible with programming but haven't done that yet, so might not be necessary ;) ) 11. Maybe this is already in the game, but allow the allocation the numbers for quickselection of a unit. 12. Add a togglable visual aid like an arrow or crystal that you can activate to see which type of drone is where as I lose my dedicated explorer all the time XD Thank you for the new appraoch to a game, it is nice to see how my playstyle changes with each fresh start :) | 2023-11-13 20:12:37 |
| ID | Reply | Author | Date |
|---|