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| ID | Rating | Category | Description | Screenshot | Date |
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| 3469 | 😟 | Suggestion | Logistic network still perform bad, when the base grow a bit above newbie size of 10 buildings total. There should be either easier means to organize some dedicated mass transporters, without target container to another container route. Currently, I have input containers for any factory group with 3-4 slots locked for each imput resource. And endless request made by behavior script. But bots tend to bring resources sill in smal amounts. This increase order queue to 11+ pages and make everything perform very bad and slowly. Producing a lot of dedicated bots with 2-4-8 slots to assign thm to each route between containers will likely solve the problem, but I do not feel that it's a good idea for automation mass production game. I'd perefer to have an abiltiy to make some resonable cargo size and speedy bots, and assign them to trnsport particular resource, inside grid only. They should load always full at production facility and run around serving requests for items in cargo. This might be possible to implement using behaviors, but so far it looks quite complicated, and often do not work. As I remember game manual or wiki says, that a lot of thing should work without behavior scrips. I think this mean, that the game should have easier means to organize mass transportation more effective way. Because for now, almost for any task, even simplest one "how to make a requestor container" there is only one amswer: use behavior scripts. | 2023-11-28 16:58:12 |
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