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| ID | Rating | Category | Description | Screenshot | Date |
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| 349 | 😀 | Suggestion | As a Player, I'd like a Way to lock/unlock inventory slots behaviorally, so that I can lock them all based on a single parameter. As a Player, I'd like a way to copy a cluster of buildings with their savings intact so that I don't have to reconfigure all of the individual connections every time i repeat a common collection of buildings. As a Player, I'd like a way to behaviorally extract the ingrediants of an item and use those ingrediants as variables. | 2023-08-17 07:09:17 |
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