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IDRatingCategoryDescriptionScreenshotDate
3576🙂Suggestionwhile editing behaviors the "pause" overlay doesn't show, it only shows when you pause the game while having the behavior screen opened.
i think the information if the game is paused is quiet relevant while having the screen opened (i.e. to know that the stepping debugging actually preceeds a step).
maybe adding something a little smaller in the behavior UI would be a good idea
2023-12-05 15:55:06

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