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| ID | Rating | Category | Description | Screenshot | Date |
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| 3576 | 🙂 | Suggestion | while editing behaviors the "pause" overlay doesn't show, it only shows when you pause the game while having the behavior screen opened. i think the information if the game is paused is quiet relevant while having the screen opened (i.e. to know that the stepping debugging actually preceeds a step). maybe adding something a little smaller in the behavior UI would be a good idea | 2023-12-05 15:55:06 |
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