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3656😀SuggestionPortable Tranporters work, but they crowd out drones. On a production building the levers are basically input-storage-output-power. So let's say there's an I slot that is just for Production that buildings get - type P. That is keyed, in the early game, to Portable Transporters and Storage Upgrades. Around when you get drones you can unlock another type P item that reduces power draw by 5% and boosts production speed 10%. That's where you start reblueprinting. Later you get real power reduction and efficiency but your first multipurpose will incentivise swicthing to drones.

Gating I slots to specific subtypes can freeze equipment diversity so why not have equipment slots that are both wildcard and give a bonus? You could also tier Equipment so that better bots bet better bonuses from better equipment.

One more suggestion. Have you considered multi-seed games, where players can earn a new building experience with some advantages on the new reseeds? I recognise that New Game + material is definitely for after 1.0, but a New Game + is worth a lot of enjoyement and replayability, and would be good for both your rating and bottom line.
 2023-12-14 17:23:23

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