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| ID | Rating | Category | Description | Screenshot | Date |
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| 3715 | 😠 | Bug | Dear Desynced Game Development Team, I have encountered a bug in your game involving the creation of behaviors for bots using the visual scripting feature. Specifically, the issue arises when working with subroutines and blueprints. Description of the Bug: Context: In the game, players can create behaviors for bots using a visual scripting system. This system allows for the creation of subroutines and blueprints where behaviors can be stored. Action: The bug occurs when I create a behavior that includes a subroutine. Within this subroutine, I spawn a blueprint that contains the behavior itself. Issue: Upon spawning, the object unexpectedly uses a previous version of the behavior/blueprint, even if that version has been deleted. Expected Behavior: When spawning a blueprint containing a self-referential behavior, the most recent version of the behavior should be used, not a previous, potentially deleted one. This issue seems to involve some form of caching or referencing problem, where the game does not correctly update to the latest version of the behavior/blueprint upon spawning. I hope this information helps in resolving the bug. Thank you for your attention to this matter. Ps.: Look at One-Way-Miner-A and B Best regards, | 2023-12-24 05:54:40 |
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