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3715😠BugDear Desynced Game Development Team,

I have encountered a bug in your game involving the creation of behaviors for bots using the visual scripting feature. Specifically, the issue arises when working with subroutines and blueprints.

Description of the Bug:

Context: In the game, players can create behaviors for bots using a visual scripting system. This system allows for the creation of subroutines and blueprints where behaviors can be stored.
Action: The bug occurs when I create a behavior that includes a subroutine. Within this subroutine, I spawn a blueprint that contains the behavior itself.
Issue: Upon spawning, the object unexpectedly uses a previous version of the behavior/blueprint, even if that version has been deleted.
Expected Behavior: When spawning a blueprint containing a self-referential behavior, the most recent version of the behavior should be used, not a previous, potentially deleted one.

This issue seems to involve some form of caching or referencing problem, where the game does not correctly update to the latest version of the behavior/blueprint upon spawning.

I hope this information helps in resolving the bug. Thank you for your attention to this matter.

Ps.: Look at One-Way-Miner-A and B
Best regards,
 2023-12-24 05:54:40

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