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3741🙂SuggestionLoving the game! Here are some issues I think should get attention moving forward:

1) When toggling a building as “Only Item Transporters” all pending orders that can no longer be filled should be automatically canceled. Currently they must be canceled manually and it’s a huge pain (or real problem if you forget to do it)
2)“Scout” behavior is basically worthless as units will move themselves deep into blight and take considerable damage. Also they seem to be able to move into places that I/the-user cannot send them due to interference.
3) The command center (especially the units tab) needs a lot of love. I really hope that's already on your radar. One giant need is the ability to shift click to select multiple units at a time off it (just like you can when clicking on them directly)
4) Drone Interface... I think you're going to need one. As a reference, even with robots with custom behaviors and a thriving (huge) factory supporting the effort, it takes HOURS to fully surround an infinite resource node with buildings full of mining drones. I've done it. I don't plan to do it again. I hope big changes are coming for how we create/deploy/interact-with drones. [note: it can be made easier if you leave drone internal slots empty but that shouldn't be the solution]

I'll keep playing obsessively. You keep up the good work!
 2023-12-27 15:04:01

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