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IDRatingCategoryDescriptionScreenshotDate
4121😀SuggestionThere are 2 issues with behaviour programming
issue 1: if i have 0 of an item i cannot add 1 to it
issue 2: there is no self targeting for units

issue 1 means that i MUST have 1 of something to produce it, and the stuff that i want more of is obviously stuff i dont have 1 of

issue 2 means i can't automatically set a building to be a rescourse drop off point
(i can't have it auto self target and send signal of (X) so carriers can be built to go to and from (X))

 2024-03-18 23:21:19

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