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| ID | Rating | Category | Description | Screenshot | Date |
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| 4121 | 😀 | Suggestion | There are 2 issues with behaviour programming issue 1: if i have 0 of an item i cannot add 1 to it issue 2: there is no self targeting for units issue 1 means that i MUST have 1 of something to produce it, and the stuff that i want more of is obviously stuff i dont have 1 of issue 2 means i can't automatically set a building to be a rescourse drop off point (i can't have it auto self target and send signal of (X) so carriers can be built to go to and from (X)) | 2024-03-18 23:21:19 |
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