| 4122 | 🙂 | General | I am struggling with a scout that I try to make automatically scout. The issue I am having is that it seems to run into enemies or infected bots. The issue is that when scouting, it doesn't do anything to avoid danger, even if I have some other behaviour that identifies them and makes it move away at other times. I think there should be a way to make it override scouting behaviour and actually move away rather than running into danger.
And another thing that would be awesome is if you could have a move away command that works at a greater range, like when using a radar to detect something. I have had my scout stay still because I detected something on radar, and told my scout to move away from it, but it already was outside of the range, but still close enough for radar to pick it up, and that made it get stuck on that command. | | 2024-03-18 23:25:42 |