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4195😟SuggestionOops, didn't realize the face button was the send button.

Currently I think the game suffers from problems with flow of progression and presentation of the behavior modules.

- When you discover a new technology branch there is little to then guide you as to what the new things are you can do and how to make use of them. There is little apparently "unlocked" or added to the game with the addition of each new tech discovery. Its adding new things you can build but not really opening up a new area of the game typically.

- When behavior modules are first researched the user is presented with the entire library of logic nodes without any suggestion or guidance as to what they should be doing with it exactly. My initial attempts to setup behavior where bots would mine a resource and find other resources to mine nearby when they finish the area failed due to the scan range of bots being too short to find any new locations. Its possible that there is some coordination needed here between scouts and other bots but that is all a bit overly complicated for someone's first volley into this game's Unreal Blueprint like systems. Because the resources are limited you cannot setup behaviors to continue running in just one area. Maybe this is a whole new beast of how one is supposed to approach using this logic system with this game design. But that is my point really. Its really unclear to the player how this is supposed to be used.

My third major issue (continuing this from an accidental previous submit) is that the management of manufacturing of internal components is a bit unwieldy as each component takes up an entire inventory slot. It would make sense for them to be able to stack in inventory slots but then of course just exist one at a time in the actual internal slots. Its really odd that an entire building used to store 160 units of iron bars can only hold 8 small bot devices, one per slot.

Overall I am looking forward to this game when its completed. I love programming games. And I love "city building" games. But there are some real issues with flow and purpose that I hope can change.
 2024-04-04 12:57:44

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