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4227😟GeneralI get dropped from network games when attempting to sync a behavior to >100 units at a time :(

The behavior does also cause a large number of components to be unequipped, and logistics requests (which should no-op) to be made, probably roughly simultaneously. The kick happens too fast for me to tell if that's part of the problem or not.

It may be good to give behaviors a staggered start when doing a mass update! I think introducing a Stagger instruction which pauses for a random amount of time and thus lets players explicity avoid thundering herds in their behavior code could also be wise.
 2024-04-12 21:11:43

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