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4231😟GeneralWe need a LOT of stuff in the behavior function libraries.

1. The "Keep Distance (Async)" from newman55's Common Instructions mod is something that NEEDS to be in the standard library. Trying to keep a unit near another, but not crowd it to death, is obscenely verbose to do with what we've got in the standard library. Something that picks staggered positions if several units have the same goal is also more or less impossible to do in a behavior, but makes perfect sense for a built-in function to handle.

2. The current Move Async function should honor a range, the same way the sync function does! It's impossible to do much without this!

3. We need ways to tell components to do stuff (shooting, mining, etc) without giving up control of motion.

4. We need ways to enumerate what components a unit has! By category! We need to be able to say "for each weapon installed..."!

5. Combat code with no way to have the script automatically adapt to weapon ranges is pretty rough.

A lot of this stuff has been introduced by modders. I've returned to trying to play the base game without these functions, to see if I can replicate them as a player without mods, and it's... painful. Very, very painful. In many cases, just outright impossible (such as with component enumeration). Please, give us some more standard library!
2024-04-13 22:58:33

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