Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
4646😀SuggestionHello

Regarding the Infinite Resourses

1st of all, I absolutly LOVE that

2. Due to the nature of the game, said recourses are in the way as you explore due to preventing the clearning of the land via behaviour since the chuncks and the initite resource are mixed together.

3. A sugestion: Prevent scanners from "registering" them as a mineral. This way, we can automaite the clearning of chuncks of minerals and such, and if the worse case scenario such infinite resourses are still in the way we can just destroy it....

4. Let's take it a bit further. What if insted of an infinite mineral, it's a ruine that give an equipment that automatically and infinitly crafts said mineral... yep, you get the ideea

4 continue from now on: this way, each time we collect such equipment, all we need to do is equip it to a building. PLEASE make it a "I" type. Please don't complicate this via S, M, L. This is extremly important since like this, we can do as simple as adding 2 crystal to a S building and it will create 2 crystals at the same times. And of course, the more you collect the more insane this cheat becomes. Imagen you have 4 I slots to a bot and goes around giving everyone crystals (or whatever it has)

And I will stress it out again, the infinite mineral is chosens for a good reason, so please don't make it harder to get since people would have just chosen a different option if they want to "work" to earn tons of resourses.

Of course, this "equipment" could also be a separate option, all you need is to add new custumise option.

And again, the 4th option is because, as mentioned at 2, autobehevoirs do work but you end up reajusting the miners.

And of course, if 4 is to much, just please consider nr3. Just add a "ignore infinite" because currently you need to set up a more complex beheviour where the bot need to check if the mineral is over an insane value, and then somehow look for a different one, aka ignore that one and show a different one.

Also. I really love this game.

Please fix improve the tutorial since it's bare bones the jump from tutorial to using the game even without beheviour is to much that I am not suprised so little people are playing the game. And I don't know how well it will do even if it's out from EA since I saw many people mentioning this game on the "similar like Factorio" topics yet it's a mixed reaction exactly because you need to learn to much before you can play. And if you don't learn, it's not a good game.... and such people will never see how amazing this game really is.

Also. Consider adding "allies"

why? So that people see and learn from said allies

Including the ability to copy the beheviour settings <- yes, this will be absolutly up to your team to make it so amazing, that people will copy this to show how amazing it is.

I have 0 ideea how to do with resourses since they are limited. Maybe this allies will be a challange only? Like you start the game as a "trainee" and you essentially go through school and see how others (ai) are playing to learn?

You have both tutorial section where you can transform that one to one where allies exist and change the resourses to infinite so there won't be any limitation (and please don't start with the "what if people don't want infinite resourse" when they can alway play said map and set the seed to 0 and see how fun it is to play with allies and battle about resourses)

And I do hope this whole allies thing is taken seriosly because new player don't see anything amazing in this game. So if they see that actually everything an NPC AI allies does is purely based on beheviours that get added with certain new units, they will see how much potential the game has. Plus, it's much easier to learn and understand game concepts via seeing models and exemples then a dictionary that dosen't even cover many aspects.

 2024-08-31 21:57:32

IDReplyAuthorDate

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved