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| ID | Rating | Category | Description | Screenshot | Date |
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| 4675 | 😀 | Suggestion | Regardless what path you chose, please do create under tutorial new "scenarios" that have beginners -> experts stuff all regarding behaviour... ASAP, no wait till next big update, so people can essentially learn all of them. Under the challenge one, just like puzzles, add tons of challenges where people don't have any base or otherwise, just units (and maybe construction?) where you need to transport items in condition where you can't give direct control to the bots, they need to automatically do it once you program this. Maybe even avoid enemies? This can be easily done if you create an NPC bot, that copies all behaviour you set a on a structure you own. Aka the behaviour form the structure can be modified, but you have no control over the NPC bot, but it will copy all the behaviour you program on the building. Speaking of such NPC bots, you can also make this NPC allies act on their own, BUT... when I say on their own, I actually mean all their actions are set via Behaviour editor, including constructions. And if we can copy their behaviour, we can see how they where programmed. This is both a way to learn more easily as well as seeing with out own eyes how amazing this game can be if you know how to program. And of course, unless tutorials, there are no hints no nothing, people really need to learn how to play the game. Things to strongly consider. In the tutorial, use some of the items we get later in the game. They are vastly superior to any of the early games. As far as I can tell, many people don't even realise the real potential of the game and might even stop playing the game entirely This will ultimately help people to never end up in a position where they had enough of the behaviour. Something that I do experience. Like I get that a behaviour reach it limit... but have no clue why... because when I start it... no issue... no issue... no issue for an hour or 2.... and again it reached limit for no reason why.... And if possible, add the tutorial, as well as some of the challenges, as a Demo, so people can test how the game is without needing to buy it. Because if someone buy the game, even EA, they will keep it under 2 hours so they can ask for a refund from Steam... I'm sorry to say, but in this game you can't do anything under 2 hours that makes you realise it's amazing... So a Demo, even now, when the game is still EA, would extremely help because people (who will actually play this game), will need more then 2 hours to learn and see just how much this game has to offer, since even if they see some of the later technology, they will know there will be others in the full game. | 2024-09-06 17:31:19 |
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