Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
4706😠GeneralYeah, I just gave the experimental branch another try, and this silent organizational massacre of dumping everything into an "imported" folder slop pen will make the game basically unplayable. This needs a complete rethink. The separation between player library and faction library makes sense, but it has to work without being a hurricane. I have many behaviors and using folders to organize them is _not optional_. Throwing the folders away (silently!?) and leaving a huge confusing mess behind of things with the same names, and very little way to even distinguish what's actually where, is not gonna work.

Sit down and redesign this whole system and think about what the canonical name for each thing is. *Then* think about where you can contextually abbreviate it. *Then* think about how the synchronization between faction-in-this-game and player-persistent library content should work, *in context of already having canonical names* fully specified.

There should be zero (zero!!) points in time and sections of the UI where the user cannot see the full canonical name of a behavior or blueprint. You can show an abbreviated one sometimes, but in that case, hovering or clicking should show the full canonical name *including folders*.

(Following all that, a very good nice step could be making the same infocard that shows the full canonical name of a thing could show when it was last edited, and other hints like that (perhaps how many steps it has, for a behavior, etc). I won't propose full diff tools for behaviors, because I realize that's quite hard! But offering _some_ helpful metadata to help the user resolve any diffs and drifts between things will be very appreciated.)
2024-09-12 12:04:21

IDReplyAuthorDate

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved