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IDRatingCategoryDescriptionScreenshotDate
4805😟SuggestionI really wish there was a way to improve behavior troubleshooting. It can really be annoying to troubleshoot behaviors, as some things will only show up if you run the behavior in real time, especially with having it unlocked. And using steps won't work if it involves a moving unit and you try to troubleshoot something that happens when the unit is moving in certain situations, like if it's in danger.

I am currently struggling with a scout that sometimes messes up a behavior made to help it avoid danger, which causes it to run into danger. And I can't use steps, as it will lead to it getting destroyed before I can even figure out what is happening, and running it real-time doesn't help when the instructions is unlocked (Which is basically necessary to ensure it avoids enemies when it actually works as intended). It has lead to me really wondering what exactly causes it, and it is really starting to annoy me that there are no better way.
 2024-10-12 21:12:19

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