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4830😟SuggestionOverall, I lke this game. I find myself really wanting to love it and show the beauty of programming to my children. However, I find that the programming aspect is just too unpredictable to be fun programming.

Two or three suggestions:

1. Make it clearer how functions behave, especially with edge cases. If I get an inventory slot contents, can I directly feed that value into a number comparison? Or do I need to extract the number first? What if there is no item-- will the inventory slot number be 0, or a "null" of some sort? My biggest suggestion is to add a bit more documentation to each function that goes into these details.

2. Introduce a visual typing system to parameters to indicate what "type" a function returns and what types a function accepts. An add function expects a number or coordinate and returns a number or coordinate. A coordinate can't be fed into an "get inventory" function.

3. Constantly hunting for the function along the left menu is really painful. Let us have another way of picking functions (typing names, perhaps?)

4. If parameters can't be typed, give us a way to specify a different visualization so it isn't all purple icons with just letters to differentiate.

There are still some rough areas (e.g. debugging), but this level of visibility and expectation would go along way to eliminate a lot of the friction around the game.

P.S. I'm glad to see the additional functions slowly getting added. I'm looking forward to where this game goes.
 2024-10-24 08:15:35

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