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| ID | Rating | Category | Description | Screenshot | Date |
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| 4864 | 🙂 | Suggestion | TL;DR: - Automation tech too late in content to be truely useful - Storge tech too late in content to effectively rebuild/re-design, - player path fixed to get late into robotics first otherwise no automation available Feels that the automation and storage related tech could benefit alot from being positioned earlier in the tech tree. my point of view if that the the mats that require mass production are the once benefiting most from automation and programming, which is the main feature of this game. Automation for mass production, programming for fine tuning. while programming become available at almost the very beginning proper automation require transporter tech well into late game, or atleast large beacon. ater large beacon unlock, there is no more mats that require large scale production, with ic chip, electrodes, fiber and matrix left, which can all be managed with a single building each, with matrix probably requiring most production, but say 8 assembler worh of production power is more than enough, which you'll only need 2 of the 2x2 3M building and that will be enough. The problem with this is that automation is needed the most for mats that require large scale production such as energized plates where to be comfortable you'll likely need aroud 40-52 assemblers worth of production power or cables anywhere between 20 - 40 depending on play style. 140+ for metal bar and 100ish for plates by late game, as you can see, by the time players get to crystal powder and frames there isn't much large scale pdoruction left. this led to the best use for the technology would be to tear down parts of your base and re-design. this brings us to the next point, storage, to effectively re-design or utilise the upgrader a very large storage space is required to juggle the goods, unlike games such as factorio or statisfactory, storage in this game is much smaller and large storage are only accessible very late in game. now I like the new challenge this brings but to a large extent it defeats the purpose of the game Because what this is feels like to me is that I have to design my base 'perfect' from step one and because when I needed the most, the only automation tech I have access to is small beacon and portable tranporter I am being forced to design my base in BIG square blocks as you can see in my saved game. yes, there are others production chains such as human tech and alien tech, but I can see the team is trying not to have a single fixed progression, which I greatly appreciate, and currently I feel like I 'have' to get to late robotics research before I explore other tech tees. I don't usually write this much, but I love this game and want to see it succeed and want to see the team succeed | 2024-11-09 09:25:37 |
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