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4865😟GeneralHi, I believe that logistic networks have serious flaw, for example it looks like they ignore some settings. In this example I made behavior in first building which takes signal which is item to craft, takes it's resources, fix all slots in building storage as necessary and then requests them. This building (input) is set to logistic network 1 and only for requests.
Then signal is sent to second building with transporter, which also divide items from recipe plus one slot of crafted item and then takes these items (not requests them) from first building storage. This building it set to logistic network 2 with deliver and supply option only through teleporter. It is set as this so crafting buildings can request from this building necessary ingredients and then through store command set to third output building crafted items are sent to it (this building is in logic network 1 and 2 so my shuttles set to network 1 can distribute these items freely, building is set only to supply).
However with this setup I noticed rather constantly that input building receives through request items from tranporter building even though these two are in separate networks.
It looks like there are three types of storage requests, by component (which works fine), manually (which also works fine) and through behavior (which sucks, because it looks like it ignores network settings).
 2024-11-09 19:06:07

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