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4873🙂GeneralHey there, love the game! Spent quite a bit of time with it now, and thought I could provide a few useful suggestions:

1. The visual language of the components could use some disambiguation. Many of the components look very simular to other components of different purpose. For example, Crystal Power and Small Turrets, Miners and Weapons. Pulse weapons and Power Cells. Colour coding them to their types is probably the easiest solution, but I think adjusting the shape language would be better. For example, weapons could be given barrel shapes, mining equipment could be given a more tactile shapes like claws or drills, and power cells could be given the crystaline shapes.

2. The behavior programming is by far the game's most destinguished feature. It's excellent and what has me hooked. It's a shame to make players wait to unlock the behavior controllers to discover it. I think the controllers should be built into every unit and structure and that supplimentary components could be put into the research tiers. Examples, memory modules for storing arrays, communication modules for transmiting multiple registers at once to any units listening out for the transmiter, behavior loaders for swapping behaviors, ect. A few of those example have mods already.

3. Here's a quick list of some instructions that I'd like to see: Arrays, loops, for and not functions please. Additional inputs to any instructions that assume self to instead take another unit. Information types that can better map the terrain, specificaly a cliff type that I could check for before telling a unit to move to a location.
2024-11-15 22:15:48

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