| 4877 | 😠 | Bug | Hi, so behaviors are completely broken and if anybody wants to make larger one, then he cant. Right now in my behavior, which rotates inside set points for anything to clean (resources or dropped items right now) I also added function to check what weapons I have equipped. Now I have prepared for 4 slots to store, so I needed to reset these outputs so they don't add but overwrite, however when I clear these outputs, it also clears some constants I have set. This behavior happened on another function and on its own, function works fine, when I call this function inside another one, then this happens. Which makes everything annoying and pointless. | | 2024-11-16 18:20:42 |