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5108😀SuggestionDismantling of fully solved ruins should yield variable materials based on the kind iof ruin. Like pile of metal would give bars and plates. A facotry might gives some wires and cables and reifnorced plates. A downed drone or sattlite might give circuits and energized plate. Just as some ideas. Sure deconstructing them clears space but as a race of AI and robots efficiency means to nae waste finite resources essential to robotic growth. Much like how deconstructing our own buildings returns materials. But since it is ruins and damaged units etc it would yield variable things based on what it is and maybe with some randomization from a "loot table" of what that kind of ruin is made up of. 2025-02-28 21:58:38

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