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| ID | Rating | Category | Description | Screenshot | Date |
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| 5115 | 😠 | Suggestion | (Playing the demo) In the Behavoir Controller, the "function blocks" (I don't know what else to call them) currently can't send a specific output to more than one logic block, nor can they receive more than one input. This completely prevents many important math functions from being flexible, being able to reuse input data already given for a different function within the Behavoir Controller, or have multiple requirements for a condition. For example, you can't split the output from the "Get Inventory Item" to both the "Get Max Stack" and the "Count Items" functions, nor is it possible to feed an output to the comparison number used for the Compare Input function, so the comparison number changes as desired based on a value being different. Without ether of those, it's impossible to change the limiting threshold on how much of an item should be stored based on high it can stack. The inablility to create a intelligent set of conditions is absolutely aggrevating for a game that has the ability for players to create their own programing/logic for units/structures/etc. I would greatly apprecate the ability to create much more complex behavoirs by having the mentioned lack of features being added. | 2025-03-02 07:21:13 |
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