| 5182 | 😟 | Bug | Attempting to solve an explorable and removing the repair item before finishing causes the explorable to be locked out in an incomplete state
I set up a bot to automatically take items from a scout and supply any items that it needs to solve the current explorable, however I did not have anything between the dropoff and pickup nodes, so the bot dropped off the required circuit board and immediately picked it back up. It seems that the scout tried to solve the explorable, marking it as repaired, but was unable to either reserve or use the item before the other bot picked it back up. Thus causing the explorable to be permanently stuck in an in-between state where it is marked as repaired, but not releasing it's items or being considered solved despite all other conditions being met |  | 2025-03-30 22:45:02 |