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ID | Rating | Category | Description | Screenshot | Date |
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5511 | 😟 | General | Unexpected results with the "set signpost" behaviour, when taking input from certain other behaviours. Using the "set signpost" after for example "Faction Item Amount" doesnt always make the value appear, even though the signpost component's value is changed. Adding any manual character seems to make it wake up. I wasn't able to reproduce using for example compare values. Something with making the text appear over the building seems to have a slight bug. This changes signpost value, but doesnt print the text auto: program start > Faction Item Amount (anything true) > set signpost "hello world1" This also changes signpost value, and also prints the text: program start > compare values (1 == 1), if equal > set signpost "hello world2" During some further testing I found that as long as the signpost isnt already empty, I can then change the text that is shown using the "Faction Item Amount" behaviour where I initially got the unexpected result. I have not tested further with many other behaviours so I dont know of the scope of the bug. | 2025-07-20 21:03:34 |
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