5520 | 😟 | General | Unit pathing seems to be rather blind to the advantage of roads, and it makes it somewhat pointless to make a highway between gathering locations and dumping locations. Screenshot of a transport bot completely ignoring the long straight 50% bonus speed road a couple tiles to it's right because it is trying to take a slightly diagonal path to it's dump location in the middle of the base. I even built a wall to force it to go straight, but it is going diagonally still, up to the wall, then it has to *take a detour* to get onto the road to get into the base. And it starts in line with the road, off screen to the bottom left. So it starts in line with the road, there is a wall that forces it to end on the road, but it instead takes this weird diagonal path that would only make sense if there were no road and no walls. Terrible pathfinding!
As a side note regarding pathfinding, the blight is supposedly impassible in the early game, but my bots will happily wander into it and take damage if their radar tells them to. Specifically, when I just right click on, say, blight crystals, they will finish the assigned node, then wander to the nearest matching node.
Enjoying the game! :) |  | 2025-07-21 21:01:39 |