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5523🙂SuggestionI love the behavior system in this game and in particular the addition of integrated behaviors (the process of slotting behavior chips was somewhat of a hassle). But I feel it should be possible to read the installed components of a different unit without an AI behavior core (setting remote component parameters should probably require one, don't know about reading parameters).

E.g. here I wanted to implement automatic linking of Teleporters to mining squads. It's easy to loop by signal and then filter to get Rock type units (might be even nicer if one could filter by signal), but each of my squads has one Rock with storage and one with a teleporter. I could not easily find a way to automatically identify the teleporter unit.
2025-07-22 21:38:19

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