Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
5567😟PerformanceI hope you can provide a better Desynced server program. The CPU used in my server is an EPYC 7Y43. I launched the Desynced server program with the following command:

DesyncedServer.exe "D:\Desynced Dedicated Server\Desynced\Saved\SaveGames\server3.desynced" -Port=30099 -QueryPort=37015 -SessionSettings="{ 'name': '镜影若滴的服务器2周目开启,欢迎游玩。 ', 'players': 16, 'mode': 'Separate/Versus', 'run_without_players': true, 'visibility': 'public', 'allow_faction_switch': true, 'auto_save': 10 }" -GameSettings="{ 'resource_richness': 3, 'enable_day_night': true, 'day_period': 1500, 'year_period': 50, 'peaceful': 3, 'blight_threshold': 0.1, 'plateau_level': 0.1, 'disable_minigames': true }" -logsteam

After starting the server, I entered the game briefly to check it and then left without participating in any gameplay, as I had other matters to attend to. I left the server running unattended for several days, during which no players participated - the server remained in an idle state.

Several days later, I entered the server with friends. At this point, there were 3 players, all starting from scratch. Just minutes after starting gameplay, we noticed something abnormal: the number of bugs was significantly higher than expected - abnormally high. We died several times under the invasion of countless bugs.

The number of bugs was too large - this was not normal. Soon I noticed server abnormalities. When I tried to exit and rejoin the server, I needed to download 50MB of data. In just over ten minutes, the server save file had grown from a newly created, undeveloped empty save to 50MB in size - a hundredfold increase in just minutes.

The server's CPU came under tremendous pressure and began dropping frames. I realized the severity of the issue: an excessive number of bugs had been generated in the server, quickly overwhelming it. This situation would overwhelm any server hardware.

This is clearly an optimization issue with the program. Your game doesn't seem to be designed with dedicated servers in mind. I hope you can provide a better server solution by:

Optimizing performance issues caused by bug activity

Optimizing the Peaceful Mode 'Aggressive' mechanism for server environments

Adding server commands to extensively clean the map, such as:

Command to clear all bug units

Command to clear all Dropped Items

Etc.

These would allow server administrators to directly intervene in in-game situations, significantly improving the server gaming experience.

Thank you for reviewing my feedback. Your work is excellent!
2025-08-06 16:14:27

IDReplyAuthorDate
46Appreciate the feedback! What you saw was a result of leaving it running with "run_without_players" enabled for a week and the game tick became very high which resulted in an enormous amount of bugs to spawn. We were aware of this bug and our next patch will actually have a new system for aggressive bug spawning that doesn't include the game tick so hopefully this will be resolved in the future. The memory size was something also caused by the sudden amount of bugs being spawned and doing a sudden large amount of path searching which happens over multiple frames and stores the data temporarily to continue iteration in future frames. We are testing some new code for improve path searching to combat this so hopefully will be improved in the future. It's unfortunate that this one event snowballed into an over stressed server as the actual dedicated server is quite stable and we have run a few tests where we had over 100 factions (different players logged in at various times) with a lot of them making large bases. Nevertheless we are always out to improve performance and will continue optimizing so if you wish to provide your save game from the dedicated server then feel free to send it via email or DM me (beatwho) on our discord server. Cheers!Admin2025-08-07 08:30:12

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