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ID | Rating | Category | Description | Screenshot | Date |
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5585 | 🙂 | Bug | Hi ; I use a behavior in a storage to distribute the goods around, in other storage. To do that I use parameters that points to the destination locations (up to 7). With behavior launched, if I give a value to the signal (that is not used in the behavior), the first parameter of the behavior is cleared, and the behavior crashes. To be able to analyse, I leave you the current state of the game. The behavior is called 'Distribution équitable' in the 'Bus' folder. Thanks an other time for the good game! | ![]() | 2025-08-27 19:32:06 |
ID | Reply | Author | Date |
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61 | Hey, thanks for the save! It looks like its actually happening because of the Unlock command. It is getting to the first empty dest1 and then restarting the behavior, since there is no wait it will continue to execute until it hits the execution limit for the unlock behavior (which requires you to add a wait before it executes 1000 instructions in one tick. Removing the unlock is one way to fix it, you could also just put a wait ticks at the start of the behavior so it hits it every time it starts a new loop. Hope this helps! | Admin | 2025-08-27 20:26:39 |