| 5666 | 🙂 | Suggestion | any change to create "default results"? Currently whenever i select self, i need to slect and name the result. Ideea of default results: i select get self, automatically i get result, new parameter, self. And nothing more then then, aka if i click on it i can create a self 2 self 3 whatever. Ideea is for a small but extremly QoL via autonaming.
If you know how to play you know, if you don't then not even the devs know you don't.... or something like this, looks like i try to act smart but don't konw how so insted i will tell you a second thing that i just realised as i wrote the above. 1st of: this option to be a tick box in the settings. Why? preference and well to make sense for a second one. Whever i select a go to unit, nothing happens. I don't know why because when i put coordanance it works. When i do the find unit, get coordanace, it does not work. So, here is the thing, muti suggestions. Do you know when you type something in a meesage app and you get text suggestions? yeah i hate them so i turn them off, this is why i said about tickbox. However, (and please make it a default since new players will not know left from right, let alone check options), what if, i select something, drag it, and then, ghost like (transparatent non existing) suggestions pops up? Well here is the thing, this is extremly important, not just for the Quality of life use, but also because it will actually go backwards as well. Like: i have get coordanace, and now i see few ghost option before, and a few ghost option after. But if i select a building, i will get an error and one of the ghost will be highlithed, clicking on it will transfer that item to the correct box, and result will be coornance and then the one that i initially did, the move to, will be changed to the coordanace of that building... or something like this? ideea is that, you add something and a chain forms that needs to be filled in in order to work. Like, trying again with this go to thing. And sorry, i honestly don't know how it works so i just write assumetions of how it works, so i selected that one. I disconnect it from previous actions, so now ghost options show up, aka stuff that are only relevent to it (don't forget, you don't need to add all of them exactly because we can always search for them, this is just to be a massive hint what you could use and speeding up creation since we don't need to search for this). so i press on target and select something. well now the previous ghost changes to something that is related to the getting the location of said building. However, what i think i do wrong, is i don't have the radar. So another previous chain will happen (since now i the previous ghost is not a ghost anymore, so of course it will have it's own ghost), that will have already pre set the specific building to be scanned for. And once this scan option was transformed from a ghost to a real thing, another chain will apear, but this one is very tricky. If the unit has a radar, what i will write won't happen. But if unit does not have a radar, the ghost will show a get or request item, the radar. This is what i mean, the game will activly show you what you can do, what you need, and everything. PS, i think it's a good ideea to give my text to an ai to further explan since maybe it can explain better? But the ideea is simple, before and after, to have automatically shown what options you could do, that are directly related to this (key world is direcrtly since we can combine stuff how we want but i think this is what is preventing people from understanding what works and what not) and auto filling in certain aspects of the game. I mean, this whole suggestion only happened because i wanted to suggest to auto fill in results with name of the current "task" insted of A B C. Anyways, thank you for this game. I don't know if you'll ever do another game like this one, but please do strongly consider to reuse the behevior because it's so amazing to have |  | 2025-10-31 19:38:49 |