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5667🙂SuggestionHello. i want to talk about early game: it drags on to much if you know what you are doing. If you try to figure out, it takes time, but, once you did, you still wait and wait and of course, wait. Why? this is what i don't get. But i did figure out a possible reason. When the game 1st came out, of course all the current early items make sense that they tock x amount of time to be made. But, now? sorry but you wait way to much for any simple thing to be crafted. So here comes the suggestion: rebalance crafting speed. Early items to be quick, like less then a second, no more waiting for anything. Later in game items take longer so module would and will be needed. But as it is right now, we waste a lot of real life time waiting. We just wait. We wait to get the materials, we wait for the assembles to craft, then finally we got an extra thing, but we still need to wait and wait and wait even more. Anything that is small should take a few, very very few, from a few ticks (less then a second) towards max 5 seconds. Anything medium (i am talking about the assembles types, what they craft) to take 5 to 10 seconds, not more because again, it's the waiting and waiting that kills the game. it makes it unbalanced. you need to construct more? how? i don't have anything set up, i am new and don't know how to set up units and now the enemies are attackign me destroying the fun. or something like this. This is what i try to say, this waiting and waiting is just ruining the enjoyment because it's so slow you don't notice you are producing something new. And because it takes ages, you constantly have bottle necks unless you are a veteran and know how to do thing. Why? why is this a game play "feature" when the whole point of the bots and building is to constantly change what they have, what they do and more. Menaing if everything is fast, we will be playing more dynamically to ocnstantly improve the whole base exactly because we can craft everything in time. What do i mean in time? in time before we unlock the next things. The research are so easy that you can skip a few tiers, few structure, and such, because the little advantage it gives you does not justify how much more time you'll waste to get all the resources for it. Aka on paper, on their own, said buildings are better for sure, but in game? it's better to ignore them because you wait to long for the items to be crafted. Also, is it possible for advance crafting? i find it so silly with some of the resources are turned into material A, material A is turned into material B and then A and B are used to create C, insted, what if the ore itself can be used to craft material C? this will further increase the quality of life of the factory since you don't need to have everything run around or items jumping around. Mind you, i am talking about the basic items, not the advance one. So yeah, a lower crafting speed for start of game items will make the game more acceseble early game since you can easily craft tons of item to test everything out, how they work, and so on. BTW 2: just like how the fondation work, aka you construct and they get combined, why can the storages not work the same? aka i put mutiple next to each other and they become one storage (the space is simple added together) so this will make them even more accesable since we don't need to put them in wierd shapes to be accesable while bots still can go around. Also the I for the storage, why is that still a I insted of being a default option for the storages? do people deposit exccess stuff in anything but the storages? because if people store just in storage, that I makes no sense to have and this combined storages will further win from this. Aka the storage will have a I option, you click on it, it will lock all slots to the item you selected (while also kicking out any that don't match). BTW 3: all ruins, including human building, after you looted them, ok sorry, let me retry, before start of game (or in game like you did with the mini games) can there be a new tick box? if on (and only if on): any structure that has been looted, will automatically dissapear (i mean, i left some of them, i did not do anything... but nothing ever happened... so i started destroying them... and that's it... so yeah...). BTW 4: make the startign units extremly fast to craft. i forgot this. this is extremly important. you always want to have such units you can just swam (plus it's not game breaking since they have low stats, low storage, and won't last long against enemies and will just cause traffic).2025-10-31 22:15:48

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