| 5668 | 🙂 | General | Very little add: i lied, it's not little. FIlters. Add filters for the automated behevious for more accesable and easy find. I don't use all of them but i sure waste a lot of time finding them. Also, why is copy paste not working, or how do i copy an existing task? Secondly, please add a drop box for the wait: ticks, seconds, minutes, i think it's self explained that essentially that if the ticks is selected, and the value is 10 = 2 seconds,but if i change to seconds the value will be 10 seconds, and 3rd 10 minutes... continuing with what i mean with filters: is there any way or form possible to add different style? As in, combinations (essentially the load but it's it's own little box, no separation). Like let's say one single tab saying move to units. By adding this one, and adding the unit (i mean on map, not type, but an existing one) this will automatically do everything, as in, set find and set the coordance and really, everything, so no need to load any chain or otherwise.... AAAAANNNDDD has extra options, like: empty, mine (see what i mean? automatically checks if miner exist, if not will request and equip), follow (the extra is actually how many steps away to ensure the unit dosen't get surounded if mutiple are following it), deconstruct (yep, once again, check, request, equip, the deconstruction). So this is what i mean, an absolute combination of stuff. HOWEVER, this is only possible via the I equipment of the behevior (sorry, i honestly don't get why it even exist and i feel so sad for it because it is one of the core elements why this game is so fun to play...speaking of which, why are there 2 radar types? sorry, but really, why? we can get signals without it, if we want 1 filter well we just add 1 filder. what i try to point out, there is no need to have 2 unless there is a massive difference in range...something that still won't justify using the 1 filter since units can move so i hope i make clear that when i say different range i mean to move one of them to a later tech but with larger range, however, please do NOT be lazy and make the 1 filter into a 3 filter exactly because the 1 filter is useless unless you want to do simple task or just to periodically scan for something... going back to the combined), this of course includes the radar automatically scanning for such items or enteties. Like we can have a "check how many exist in storages", so that there are always at least x items, so like this the assemble will stop producing more, and there will be enough storage space in the storages if some of said items we get more via deconstruciton. And of course this list can continue. Ideea is that insted of loading chains, said chains are just one and single table (i honestly don't know what you call them) and are exclusive to the I beheviour so that there is a trade off for the convinience. BTW, did you ever used one of the free ais to generete chains and then add them to the game as samples? because the current ones are nice, i manage to learn from them, yet, there are just so many. And since it's a free ai, why not take the time to have it genereate many many versions, and the ones that are actually good, to add them to the game. | | 2025-11-01 01:56:44 |