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5675🙂Generalabort construction.... what kind of extremly specific situation is where we need to use this? i start: i test autoconstructing, so, due to NOT knowing where it will show up, i will use this, as in, construct, wait a second so i know where it is, then abord construciton. BTW, can you add deconstruction? because i want to construct thing but, if i don't need them anymore (aka i send a signal or other trigger), for all of them to automatically deconstruct themself. well, for now i will just stick with having a bot run around and deconstruct said enteties, still ok. Speaking of automated construction. can you create a new one that has the following function: place fondation (or whatever tile names they have) on any network covered area. This is a combined effect. This effect will essentially do many many things and the bot will not be able to do anything other thing. It's a full time job. To start with, the title to place and then the area. why? to get rid of needing to loop every last tile. Especially due to issues. also, is it possible to work on layers? the tile construction are covering units above it when, the units should be visible and only when they move the ground to be visible. Anyways, back to this tile thing, another thing that happens, is that this unit will pick up tiles until it's inventory is full to minimise time wasted due to transport. Secondly it build on the spot, no hologram meaning no other unit will pick up tiles because there is no request. This is why i said it will become a full time job because i don't know if you realised, any possibility to do this via program is more time consuming then in 1 - 2 seconds quickly laying a large area... repeat, it's more time consuming to progrem this beheviour due to how many chains needs to be done and avoided, reason why i suggest such a multitask full job beheviour2025-11-02 02:10:04

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