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5677😟SuggestionSo... i can set someone's signal to something very specific, this is extremly good. But the signal reader can NOT read the signal that is emmited and the Radar can... i will try again... IF, i have a radar to check for dropped items, enemies, whatever, and i chain the radar result to signal, the signal, with the exact location info, since the radar found it, will be emited by a unit or building. IF a unit with the reciver equipment has exactly that, aka looking for dropped items, looking for enemies, looking for whatever, it will automatically recive the info regadless where, just like how it works when you drag the arrow to an entity. And then, the reciver will dragged to the apropriate box, like attack. move to, pick up, deconstruction. Also, to save FPS and our sanity: Only one info can be send, and until that info is done, not more. Imagen i use radar for mineral, and i place couple of buildings with radar. well they all will send the same signal, so either they will instantly switch in between or only 1 will be send. Secondly, a hidden tracker, when the signal is send, every second only to check if it's still valid, if it's not valid, the only the next signal will be send. Because again, it's on the ideea of FPS won't get overloaded because tons of signals are send all around. So this hidden table essentially just allows 1 single signal of this time (like signal A with a value of 10, and a signal A with a value of 11, but not 2 signal A with value of 11), this will also ensure no going around randomly. Honestly i do not understand why are there so many equipments and you need to figure out how to use them... or are they in the codex? i forgot it exist. ok let me try to see 2025-11-02 03:17:11

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