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5684😠Bugthis is getting ridiculous. I set the building to build itself and then to continue doing this unless path is build. What happens? nothing. Why? because the beheviour does not start on it's own, and i am wasting, i will repeat, WASTING time and more time and more time trying to figure out how comes this one does not start when the building was constructed but the other building, the solar panel, that s pretty much the same set up. work. Is this like some kind of intentional mecanism to make people use units insted of buildings because the person who decided this needs to explain why others are forced to pla-.... WORK in a video game as they intened insted of letting us program the bots and building to beheve how we want. Since i assume this was not intentional, i will just select category bug because again, the build constructing themself works, it's just that the newly building does not start it's behevious. BTW, since we use he construct, can we get options like high priority, notify if build and, the construction failed. This on actually to have a second version: building (the one that was selected to be build) already exist. Exemple: i run this on for turrets let's say. If the turret uses a older model or the path is blocked: Construction failed and i would get a notification that i add after. The new option: construction already exist, well then i will do a "wait" since i do want this to continue looping in case it get destroyed. BTW, oh you can create a unit that checks it and add coor.... what did i just pointed out about making other plays a game how you want, especially since it's complicated, sorry but it's easier to just drag without programing if we need to spend 2+ hours figuring out how to do something.2025-11-02 18:53:42

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